My GamesBack
Carcassonne box art

Base game · 2000

Carcassonne

Shape the medieval French landscape, claiming cities, monasteries, roads, and farms.

BoardGameGeek
2–5Players
30–45 minPlay time
7+Age
1.9/5Complexity
7.4/10BGG rating
0Plays
Your rating
Not rated

Plays

Not played yet

No plays yet — log one after your next game night.

Notes

No notes yet. Jot down house rules, missing pieces or which sleeves fit.

About this game

From BoardGameGeek

Carcassonne is a tile placement game in which the players draw and place a tile with a piece of southern French landscape represented on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, et cetera. Having placed a tile, the player can then decide to place one of their meeples in one of the areas on it: in the city as a knight, on the road as a robber, in the cloister as a monk, or in the field as a farmer. When that area is complete that meeple scores points for its owner.

During a game of Carcassonne, players are faced with decisions like: "Is it really worth putting my last meeple there?" or "Should I use this tile to expand my city, or should I place it near my opponent instead, thus making it a harder for them to complete it and score points?" Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities.

First game in the Carcassonne series.

Designer
Klaus-Jürgen Wrede
Publisher
Hans im Glück
BGG rank
#240
Categories
MedievalTerritory Building
Mechanics
Area Majority / InfluenceEnclosureKill StealMap AdditionPattern BuildingSquare GridTile Placement

Edit game

Type

The number in the game's BGG web address — boardgamegeek.com/boardgame/260410/… Adding it fills in box art and details.

Box art
Demo mode · sample data, resets nightly ← Dynamic Dexter